Devs at Dynasty: Tamer Demiralp

Take a peek into Concept Artist Tamer’s world to see how they envision a creative process. 

Through a series of interesting interview questions both inside and outside of gaming, the Devs at Dynasty articles give our fans a special look into individuals working at Dynasty Studios.

What is your role at Dynasty Studios?

I’m a concept artist, and I work closely with the Creative Director, Art Director and other concept artists to create images that convey the ideas for all things in our game’s world. My work can vary from characters/props to large structures and creatures. I usually start with some drafts and continue to develop them further following the team’s vision.   

What do you like best about working at Dynasty Studios in Istanbul?

Aiming to create a fresh and unique experience feels very good, and the creative freedom within the team is also very motivating. We are always open to new ideas, and every iteration pushes the initial design towards a more unique feel. I love to work like that.

What is the first word that comes to your mind to describe Dynasty Studios? 

I would go with positivity. Not only it´s one of the most crucial things in a game company, but it´s also very motivating and keeps one believing in the project and putting 110% into it. Everyone is very kind to each other and tries their best to elevate the game to the highest level.

Share a secret!

I have an odd fear of suddenly smashing my face into an invisible glass wall. It kicks in randomly and really doesn’t help when strolling around town.

What’s the first game you remember playing?

California Games, Barbarian, Titus the Fox, Prehistorik… All from 5.25 disks that I still treasure. I’m really getting old, right? 😃

What’s your favorite franchise?

I would buy anything from Supergiant Games and From Software. They could probably find a way to make even an empty disc awesome.

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